Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 21, 2005, 08:42 AM // 08:42   #1
Ascalonian Squire
 
Join Date: Apr 2005
Advertisement

Disable Ads
Default i would like fishing...

The beautiful waters we see makes me wish we could fish! great off time thing to do, and relaxing on those days you need a break. What does everyone else think about it?
mapoone is offline   Reply With Quote
Old Apr 21, 2005, 11:10 AM // 11:10   #2
Krytan Explorer
 
Deagol's Avatar
 
Join Date: Apr 2005
Location: Denmark
Default

Guild Wars is a combat game...

Of course, if you first have to fight the plague worms to get bait, then fight the monster sharks that take the bait, it might work.
Deagol is offline   Reply With Quote
Old Apr 21, 2005, 12:01 PM // 12:01   #3
Ascalonian Squire
 
Join Date: Apr 2005
Default

Hi, i want to see some more Environmet.

Fishing is a nice idee, and where are the Rabbits in Pre-Searing ? And the many other Creatures ?

It would be nice to do something without slashing Charr´s. Mining, Fishing, Hunting etc. Oh...btw. We need Profession...
This has far more Potential
.
Lets give the Charakters a real life !
Elfblood is offline   Reply With Quote
Old Apr 21, 2005, 12:09 PM // 12:09   #4
Sig Fairy
 
Aria's Avatar
 
Join Date: Feb 2005
Location: Once upon a time..
Default

No wonder this section is called the madhouse. I already feel a bout of insanity coming on..

As for crafting professions, they go against the entire idea of Guild Wars. If you like hacking at wood for 40 hours before you can make a starter staff, this probably isn't the game for you. I don't wish to be harsh, but that will always be the truth. This game is based on eliminating grind, not increasing it to gargantuan proportions. Lumberjacking for five days, picking herbs for a week, mixing potions for a month, and/or mining ores for a year would constitute as.. well.. incredibly, incredibly awful grind.

Suggestions are one thing, but changing the whole basis and foundation of the game to be like the hundreds of other repetitive, grind-based games out there? No.
__________________
Ensign: It's the Questions and Answers, not Questions and Shit We Just Made Up.
Aria is offline   Reply With Quote
Old Apr 21, 2005, 12:12 PM // 12:12   #5
Frost Gate Guardian
 
Horogan Sivoris's Avatar
 
Join Date: Apr 2005
Location: UK baby
Default

Whilst I agree, with the no grind and no proffesions thing, It does indeed worry me that the game will be to short lived. I'm not to worried, because I trust that the dev's will put a lot of effort in to the expansions.
Horogan Sivoris is offline   Reply With Quote
Old Apr 21, 2005, 12:20 PM // 12:20   #6
Ascalonian Squire
 
Join Date: Apr 2005
Default

Ah, no...i dont want to hack Tree´s and Wood´s for a Staff. But why i can´t go mining instead of killing monster´s to see if she carrying some steel ?

And with something like this the game could have an own Trade-Environment

Ok...i see no one else is thinking so...



then let us going to chop of some Charr Heads
Elfblood is offline   Reply With Quote
Old Apr 21, 2005, 12:58 PM // 12:58   #7
Lion's Arch Merchant
 
Flame's Avatar
 
Join Date: Mar 2005
Default

Quote:
Originally Posted by Unrealer
u need the wurms 1st, try to get couple big one in fissure..
Have you read the rules? No chat speak...

Anyway, I think that some of these "extra jobs" could be good, but it will only encourage botters, and even if it doesn't, people will start mining or something constantly, and then complain the game is boring.

Lets take the example of mining again. Instead of going to a mine and then sitting there for six hours to get Steel, they could make a quest. Scattered around the world could be three or four mines, and when there you can do a quest. Maybe fight your way through the mine, and there are a few different paths. Down each one is something to mine, and when you reach it you get some random amount of that item. Where each ore is located should be randomly changed, and the number of times you can do this per day should be severely limited (maybe twice). In this way, mining is just like regular fighting, except it ensures you will get some kind of metal.

However, this still has that hint of grind to it, and most likely ArenaNet will just ignore these extra occupations. Let the Dwarves mine, go kill something.
Flame is offline   Reply With Quote
Old Apr 21, 2005, 01:23 PM // 13:23   #8
Jungle Guide
 
Join Date: Mar 2005
Location: No Idea
Default

Quote:
Originally Posted by Aria
No wonder this section is called the madhouse. I already feel a bout of insanity coming on..

As for crafting professions, they go against the entire idea of Guild Wars. If you like hacking at wood for 40 hours before you can make a starter staff, this probably isn't the game for you. I don't wish to be harsh, but that will always be the truth. This game is based on eliminating grind, not increasing it to gargantuan proportions. Lumberjacking for five days, picking herbs for a week, mixing potions for a month, and/or mining ores for a year would constitute as.. well.. incredibly, incredibly awful grind.

Suggestions are one thing, but changing the whole basis and foundation of the game to be like the hundreds of other repetitive, grind-based games out there? No.
The 3 biggest grind based moves are already in Guild Wars.

Coming in at number 3:

/Rock, Paper, Scissors

Coming in at number 2:

/Roll

And oh god Noez:

/Dance

These take away hours of your time. Hours I say. Come on think about it. Like what 5 BWE? Now times that by 1.5 hours each. Then times that with the amount of people dancing around in LA alone. Wow, grind-based fest right there. NERF EMOTES.
Xellos is offline   Reply With Quote
Old Apr 21, 2005, 02:30 PM // 14:30   #9
Frost Gate Guardian
 
 
Join Date: Mar 2005
Location: Holland
Guild: Army of Fairies
Profession: R/N
Default

Quote:
Originally Posted by Xellos
These take away hours of your time. Hours I say. Come on think about it. Like what 5 BWE? Now times that by 1.5 hours each. Then times that with the amount of people dancing around in LA alone. Wow, grind-based fest right there. NERF EMOTES.
Madhouse = Incoherent post....


I like the fishing-idea, but it should be more like an emote-action. This way you can stand in a river - D'Alessios Seaboard has some nice shores - and pretend to fish.
BunnyMaster is offline   Reply With Quote
Old Apr 21, 2005, 02:49 PM // 14:49   #10
Core Guru
 
Galatea's Avatar
 
Join Date: Feb 2005
Guild: The Drifters [DRFT]
Profession: E/Me
Default

From my experience playing FFXI, I know I hated wasting gil and many hours to try my hand at crafting (I did cooking), however when I DID have the materials, money, and when I already had the skills, I admit it was fun to sit around and have my character make bait for fishing, or little cakes and juice for the fun of it (well, they helped me gain MP/energy too, but mostly I did it for the fun of it lol, so I could offer cakes and juice to people).

If there could be some way to implement crafting in a way that didn't require "40 hours of lumbering", etc., then that would be awesome. There will be times when I, and others, will need something to do besides killing and salvaging items.

Example, those red iris flowers that are laid out everywhere in pre-seared Ascalon -- we could have various flowers, and maybe herbs, just scattered -- which could be used for random quest-like things, collectors, etc. (ie, giving the flowers to Gwen). However, maybe they could also serve a purpose and we could mash them together to create dyes.

Another idea would be so that crafting wouldn't be the only way to get the best items in the game. Perhaps crafting could be just to create supplementary, optional items for the game:

Cooking -- to create Red-Bull-like energy drinks to boost health and/or energy temporarily, for 60 seconds or so. Other foods/drinks/medicines could be used for healing effects (remove poison), and adding other enchantments, temporarily.

Metalworking (or similar) -- to create miscellaneous items like jewelry (necklaces, bracelets, etc.) which would have no stat boosts, etc (except maybe an Energy+3 like those Focus items), but were mainly for looks, as people have been wanting more customizability with their character.

Things like this would be fun to have, but wouldn't be required to enjoy everything that Guild Wars is about - they could just be little extra tidbits on the side.
Galatea is offline   Reply With Quote
Old Apr 21, 2005, 04:13 PM // 16:13   #11
Pre-Searing Cadet
 
Join Date: Apr 2005
Default

Lets take the example of mining again. Instead of going to a mine and then sitting there for six hours to get Steel, they could make a quest. Scattered around the world could be three or four mines, and when there you can do a quest. Maybe fight your way through the mine, and there are a few different paths. Down each one is something to mine, and when you reach it you get some random amount of that item. Where each ore is located should be randomly changed, and the number of times you can do this per day should be severely limited (maybe twice). In this way, mining is just like regular fighting, except it ensures you will get some kind of metal.

This is good idea, there would have to be a better reason to go mining than just cause you want to sit there for hours. Maybe for fishing there would be a poor guy who is hungry and looking for someone to help him get food. Or the king is in town and you need to catch a big fish and beat it to death.
MMORPGer is offline   Reply With Quote
Old Apr 21, 2005, 04:32 PM // 16:32   #12
Ascalonian Squire
 
Orithya Hyleora's Avatar
 
Join Date: Mar 2005
Location: Long Beach, California
Guild: The Pookie's Minions
Profession: E/N
Default

Quote:
Originally Posted by Aria

Suggestions are one thing, but changing the whole basis and foundation of the game to be like the hundreds of other repetitive, grind-based games out there? No.
I totally agree. I'm starting to feel like people don't really want Guild Wars, but another clone MMORPG. I particularly like the fact that:

1. No weapons in town. In EQ people complained that characters should be able to sheath their weapons, now in GW we're getting just the opposite request. I'm not playing GW for the fashion show, gearquest aspect.

2. No eating, drinking, etc in game. Say it with me: Guild Wars is NOT an immersive environment! I absolutely love the gameplay, but I don't want to worry about not having enough water/food. That's what real life is for! For those of you that argue, "But my warrior Slayer McKillsalot is a hard drinker! That's what I roleplay him as!" - Don't get me wrong, I like roleplay too, but I don't think you really add anything to your character by having him swill a beer in game.

3. Tradeskills = timesink = I would rather be doing real things with my time than making fake stuff in game. When playing, I want to play - i.e. kill stuff, complete quests and missions - not Macrame

Of course, everyone is entitled to their opinion, but please remember the difference between suggestions for making Guild Wars a better game AND making Guild Wars A DIFFERENT GAME.

Thanks, and you may now return to your regularly scheduled gibberish
Orithya Hyleora is offline   Reply With Quote
Old Apr 21, 2005, 04:44 PM // 16:44   #13
Jungle Guide
 
Pevil Lihatuh's Avatar
 
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
Default

perhaps a happy medium could be that you can buy boats (or as a quest/way to get to new lands to continue the story in later chapters you get a boat) and can encounter some kind of pirates, huge sea monsters and anything else you can think that would be good out at sea. This keeps with the combat theme of guild wars, but also opens up extra 'world' and allows people to appreciate the water. Heck they could even add in dynamic storms and the like so that the water could really look amazing with huge waves.
Pevil Lihatuh is offline   Reply With Quote
Old Apr 21, 2005, 04:49 PM // 16:49   #14
Ascalonian Squire
 
Join Date: Apr 2005
Default

I agree that crafting should be left out. At least for the most part. Fishing, cooking, mining, it's all useless in this game! Okay, having the material would help you build armor and what not, I understand that. However, this is a fighting game. You're suppose to kill something to get your items. One of the big reasons they DON'T have crafting jobs is because this game is not big on trading. Yes you can do it, and it can even become necessary at times I'm sure, but they don't want the game to revolve around making huge amounts of money to make your character better than everyone else. You're suppose to be a good because of strategy, not because you can afford better equipment than someone else.
valorien is offline   Reply With Quote
Old Apr 21, 2005, 05:18 PM // 17:18   #15
Core Guru
 
Galatea's Avatar
 
Join Date: Feb 2005
Guild: The Drifters [DRFT]
Profession: E/Me
Default

Well, crafting could serve as a totally optional element of the game then, just for fun little things to do when you're in town, not in the mood to kill, or to pass the time while you're still waiting for your friends to log on. Just a suggestion.

Anyway I think I read that somewhere that the GW dev are going to have events in the game, so I'm sure that will provide another type of entertainment when you're not in battle.
Galatea is offline   Reply With Quote
Old Apr 21, 2005, 05:40 PM // 17:40   #16
Academy Page
 
PawnBoy's Avatar
 
Join Date: Feb 2005
Location: Canada, Ontario
Guild: Team Backspace
Profession: N/R
Default

Well, for one, consumables don't exist in the game, and probably never will. And that alone eliminates a lot of the usefullness of tradeskills. No potions, food, scrolls, or any of that stuff. So if they did have fishing, you could only sell it...It seems kind of pointless to add a lot of the trade skills.

It also seems that ArenaNet is very adamant about NOT adding anything that could lead to some grind. I don't think they even want people to THINK about or have the CHOICE to grind. I can't blame them, they are selling the game as "grindless".
PawnBoy is offline   Reply With Quote
Old Apr 21, 2005, 09:26 PM // 21:26   #17
Lion's Arch Merchant
 
Juhanah's Avatar
 
Join Date: Apr 2005
Location: in my house
Default

Quote:
Originally Posted by Elfblood
Hi, i want to see some more Environmet.

Fishing is a nice idee, and where are the Rabbits in Pre-Searing ? And the many other Creatures ?...
The rabbit is on the hill behind Devona



hehe
Juhanah is offline   Reply With Quote
Old Apr 21, 2005, 10:22 PM // 22:22   #18
Krytan Explorer
 
Lunarhound's Avatar
 
Join Date: Feb 2005
Default

I like the idea of being able to fish, but some sort of complex fishing system with skills and such attached to it really doesn't belong here. I'd just like to have it for the atmosphere. The suggestion of making it an emote so that you could just stand around and pretend to fish while you're afk or something, was a good one.

On that note, I also wouldn't mind seeing other "idle" emotes that you could have your character do while you're away or just sitting around chatting like sharpening a dagger, etc.

Last edited by Lunarhound; Apr 21, 2005 at 10:26 PM // 22:26..
Lunarhound is offline   Reply With Quote
Old Apr 21, 2005, 10:26 PM // 22:26   #19
Ascalonian Squire
 
Join Date: Apr 2005
Default

Well, guess no liked the fishing idea, lol. yet i do agree that crafting, mining, and anyhitng along those lines should never be in GW. But fishing? come on now, look at those beautiful waters, they should have some purpose, and why not it be fishing. Doesnt have to be to complex, ya buy a pole from a outfitter, ya catch fish that the outfitter buys back. Some fish are more rare then others, being worth more. That way, there is a relaxign way to make some cash, as well as take a break fromt he game without ever leaving it
mapoone is offline   Reply With Quote
Old Apr 21, 2005, 10:37 PM // 22:37   #20
Frost Gate Guardian
 
 
Join Date: Mar 2005
Location: San Francisco, CA Custom Title: Ninja Filmmaker
Guild: Agony Guild [Agny]
Profession: W/Mo
Default

I disagree.



Knew this one'd come in handy. Didn't realize just how often I'd see it used.
-- Scaper-X
Scaper-X is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mining, Fishing, Crafting? Do we want it? Darksci Sardelac Sanitarium 71 Sep 30, 2006 10:52 AM // 10:52
Diarrhea The Riverside Inn 168 Mar 21, 2006 10:39 PM // 22:39
DaBouncer Sell 7 Nov 11, 2005 07:59 PM // 19:59
fishing village ?? mapoone Questions & Answers 0 Apr 27, 2005 11:00 PM // 23:00
Fishing Nerraw Questions & Answers 8 Apr 26, 2005 01:46 PM // 13:46


All times are GMT. The time now is 11:30 PM // 23:30.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("